![]() You will use less bread on a Fogger build though so it could be more cost effective. The Foggers main advantage is the more consistent healing and a bit more mid-range but less damage drags fights out. I think a vitality, resist, % power build on Iop will be better than a Fogger with the same equipment. If an omni build is a must I think an Iop wins out because of the 2AP spells which stack damage and have AOE. (Such as splitting up enemies by having them attack your turrets, and terrain control on ranged enemies.) A chance Iop will deal more damage but a Foggers heals will likely outstrip Iop shields because you can’t always group your enemies to maximize shields. Your Osa experience will translate well to turret management and it gives you combat strategies that are not available with the Iop. ![]() To reply to the other comments here, I think Foggernaut might be the class for you based on your experience. Tell us how you want to play, your current set, and resources are so we will help you. For instance Enus has a fire shovel spell that breaks LOS. Enu does less damage but has one of the most creative spell lists. If you feel it’s just a class thing try Hupper or Enu. Locking an opponent who needs range for their spells is a good way to drain a lot of AP/MP per round and minimizing their damage output. Use that data to lessen you enemies chances to hit you by blocking LOS, or getting under their ranges. Finally, use the dofensive website to understand monsters spells, range, and AP/MP needs. Maybe adjust your spell usage to improve movement, utilize shields, and maximize lock. Prioritize % power, and resists over + damages. If your having trouble with your Iop adjust you build away from glass cannon (+ damages) and more towards tank. I play an Iop main and, in my opinion, only a well built crit Hupper is more versatile in an Omni build. It’s less about class, in my opinion, and more about build/strategy. P.S : Sacrier purely melee, not always the wisest choice.Įvery class has its pros and cons. So do you guys know of any class with strong damage and good defense that would allow me to clear this end game content at ease, and would bring an added value to a group if i were to fight alongside other players ? And thank you for you help :Heart: ![]() On the other hand I would like to say that cra doesn't face the description, huge damage from afar indeed, but some enemies do get close to you and destroy you, plus some maps makes playing cra really hard, additionnaly, a 1v8 fight wouldnt be as easy in those high levels as what people might think, you can focus one to four enemies but others always gets to you. So I am opening up this discussion to talk about a balanced class between offense and defense, that would allow me to clear this end game content while having an added value in a group (If i were to fight alongside my teammates) instead of playing my iop, which got really good damage but always dies on the spot. No matter the fight, these are extremely powerful characters from A to Z.So I am a returning player on my lv 200 Iop, I've been doing my quests to clear the endgame and get those Dofus I am lacking (Ivory, Ocre, Vulbis, Abyssal.), However, In most of my fight I either end up dying or barely getting out alive, sometimes fights could last for a very long time, and you can not always expect getting help. ![]() Here you will find the best possible classes in PvM on Dofus. Indeed, they are now a thousand leagues in power level compared to their pre-variant spell versions. The study presented here focuses solely on the power differences between them. They are all playable in PvM, alone or in groups. Note that in recent years, all Dofus classes have become usable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |